The Outer Worlds 2 Review
One of my favorite shooting games since Fallout
The Outer Worlds 2 blasts off with a cheerful corporate jingle, a laser pistol pointed at your face, and the comforting reminder that in space, everything is still owned by someone richer than you. Obsidian hasn’t just returned to its satirical sci-fi playground—it’s doubled down, sharpened the knives, and somehow made bureaucracy even funnier.
Right out of the gate, The Outer Worlds 2 feels bigger, bolder, and more confident. The worlds are more open, more detailed, and more willing to reward curiosity. Every planet feels like it has a personality—and most of them are deeply unwell. You’ll explore colonies run by megacorporations, cultish startups, and systems that definitely needed fewer focus groups and more common sense.
The writing remains the star of the show. Dialogue is sharp, self-aware, and consistently hilarious without leaning too hard on one joke. Conversations feel reactive, with choices that genuinely shape how characters treat you—and how badly things spiral. Whether you play as a smooth-talking genius, a morally flexible opportunist, or a charming idiot making catastrophic decisions, the game fully commits to your nonsense.
Combat gets a welcome upgrade. Gunplay feels tighter and more impactful, abilities are flashier, and build variety is deeper without becoming overwhelming. You can approach encounters strategically, chaotically, or with the subtle finesse of “accidentally” blowing everything up. Companions remain excellent, each bringing unique skills, banter, and opinions—sometimes helpful, sometimes judgmental, always entertaining.
Visually, The Outer Worlds 2 is a big step forward. Environments are vibrant and weird, enemy designs are creative, and the overall presentation feels far more polished. It still embraces a stylized look, but everything feels richer and more alive, from bustling hubs to desolate corporate hellscapes.
If there’s a flaw, it’s that the game is very comfortable being The Outer Worlds. It refines rather than reinvents. If you didn’t vibe with the first game’s humor or structure, this won’t convert you. But if you did? You’re about to have a fantastic time.
The Outer Worlds 2 is smarter, funnier, and more expansive, proving that Obsidian’s brand of choice-driven chaos still hits hard. It’s a sci-fi RPG that respects your decisions, mocks your employers, and reminds you that the real final boss is corporate policy. Space has never been so profitably stupid.