Kiln Review

 

<Insert pot joke here> (Some jokes are just TOO low hanging)

 
 

If someone told you, “Hey, this new game is about making pottery… and then using it to absolutely wreck your friends,” you’d probably laugh.

Kiln is that idea. And somehow… it works way better than it has any right to.

At its core, Kiln is a multiplayer party brawler where you literally sculpt your own character out of clay. No classes, no loadouts—your pot shape is your build.

You hop onto a pottery wheel, start molding your creation, and suddenly you’re asking yourself questions like: “Do I want to be a speedy little bowl? Or a massive jug that hits like a truck but moves like a shopping cart with a bad wheel?”

And the wild part? Those choices actually matter. Shape affects speed, weight, abilities—everything.

Once your masterpiece is ready, you jump into 4v4 matches where the goal is simple: grab water and put out the enemy team’s kiln while smashing anyone who gets in your way. The game is somewhere between a party game, a physics brawler, and a chaotic team shooter

It’s fast, messy, and honestly hilarious. One second you’re carefully carrying water, the next you get launched across the map by a flying teapot like you just got hit by a ceramic missile. And because everything is physics-based, fights feel unpredictable in the best way. You don’t just “lose health”—you crack, chip, and shatter depending on how hard you get hit.

Creativity, this is where Kiln really shines.

The game leans hard into the idea of creation + destruction. You spend time making something cool… and then immediately throw it into battle to see how long it survives.

Want to make a perfect, elegant vase? Go for it. Want to make a weird blob that somehow dominates matches? Also valid. There’s something weirdly satisfying about seeing your own goofy creation roll into battle and actually work.

If you’ve played anything from Double Fine, you already know the deal—this game is full of personality. It’s colorful, weird, a little chaotic, and doesn’t take itself seriously for a second.

The whole thing feels like a game jam idea that somehow got a full budget and said, “Let’s get even weirder.” And honestly? That’s exactly why it stands out.

As fun as Kiln is, it’s not perfect. Right now, it’s a bit light on content. There’s essentially one main mode at launch, and while it’s fun, you’ll start to feel the repetition if you play for long sessions.

There’s also some early chatter about performance hiccups on certain setups, especially on PC, though that seems hit-or-miss depending on your system.

And if you’re someone who prefers solo experiences… yeah, this ain’t that. Kiln lives and dies by multiplayer.

Overall, Kiln is weird, chaotic, cute, and ridiculously fun.

It’s the kind of game that doesn’t just give you tools—it gives you a sandbox and says, “Go make something dumb… now go win with it.”

It might not have endless modes or super deep progression (yet), but what it does have is originality—and that’s something the industry desperately needs more of.

 
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